|
Post by Samantha Jackson on Jan 15, 2011 15:53:51 GMT
So, here's the catalogue of numbers. As explained in Ylana's post in the Quidditch pitch, each player will have two turns to pick a number between 1 and 10. The number they pick will contain an action, and that action will make up the game. When every player other than the Seeker has had two turns, the first Seeker to post a number catches the snitch. The team with the most amount of points at the end of the match wins. So here's what they mean: - 1: A bludger sent from the opposing team hits you. Game halted for ten minutes, then play on
- 2: Your chaser scores: 10 points to your team.
- 3: Your Seeker catches sight of the Snitch; all players turn to watch, and your team's chaser scores three times: 30 points to your team.
- 4: You catch the Quaffle and score: 10 points to your team
- 5: The opposite team take the Quaffle from you and score 10 points
- 6: Your Beaters send a Bludger after the opposing team's Seeker
- 7: You score twice in a row: 20 points to your team
- 8: You are fouled for Cobbing: the other team take a free shot and score.
- 9: It begins to rain and you drop the Quaffle. The other team seize it and score 10 points
- 10: You take a Bludger to the head and get a concussion: your chaser takes a penalty shot and scores 10 points
|
|
|
Post by Ylana Thomson on Jan 15, 2011 16:10:09 GMT
OMG, that is such a good system
|
|
|
Post by Ryan Blackthorne on Jan 15, 2011 16:18:34 GMT
So has everyone already picked? (Because otherwise y'all will just pick the best to win) And is a new list gonna be made for everyones second move?
Also in the Gryff vs Slyth match - you post both moved together? How will that work? It'll turn into a game where whoever is on at the time wins)
|
|
|
Post by Ylana Thomson on Jan 16, 2011 11:12:19 GMT
I think that's fair point, Sam. Maybe we should take hide the thread and give it to the referee, who could decide on any changes to the moves and such at the time of the match? That'd be good
|
|
|
Post by Professor Fischer on Jan 16, 2011 11:17:11 GMT
we could use a random number generator? that way everyone would pick a number, then we use it to see which move they did.
|
|
|
Post by Ylana Thomson on Jan 16, 2011 11:19:52 GMT
That's a good idea. We could try it - but it's gotta be between 1 and 10
|
|